primitive-geometry
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
integer-sequences
Functional library for precise access to integer sequences such as prime numbers, square numbers, triangle numbers, etc
barycentric-coordinates
get barycentric coordinates for triangle and tetrahedron, convert to/from cartesian coordinates, interpolate vertex normals
mesh-to-tetrahedra
quickly convert a triangle mesh into a set of tetrahedra that occupy approximately the same volume as the original mesh