primitive-geometry
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
conway-hart
CommonJS port of George Hart's polyhedral notation library
barycentric-coordinates
get barycentric coordinates for triangle and tetrahedron, convert to/from cartesian coordinates, interpolate vertex normals
integer-sequences
Functional library for precise access to integer sequences such as prime numbers, square numbers, triangle numbers, etc