three-mesh-bvh
A BVH implementation to speed up raycasting against three.js meshes.
rbush-full
High-performance 2D spatial index for rectangles (based on R*-tree with bulk loading and bulk insertion algorithms)
matrix-engine
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
bvh.js
Dynamic BVH implementation based on Erin Catto's paper.