@pietal.dev/engine

PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading

sim-ecs

A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser