pex-renderer

Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.

pex-context

Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.

pex-color

Color utilities (css, p3, hex, hsl, hsv, hwb, lab, lch, xyz, okhsl, okhsv, oklab, oklch, hpluv, hsluv, lchuv, bytes) for PEX.