pex-gl
Create a RenderingContext (2d, webgl, webgl2, webgpu) for use in PEX.
pex-renderer
Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.
pex-context
Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into commands.
pex-math
Array-based vector, quaternion and matrix math with utils for PEX.
pex-geom
Geometry intersection and bounding volume helpers for PEX.