@three.ez/instanced-mesh
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
collisions
Collision detection for circles, polygons, and points
bvh-tree
A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection
2d-collisions
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)